Academy Iteration and social trends: The keys to successfully entering the hypercasual market At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games May 19, 2021 Vikki Blake
Feature Sumo Group CEO: "We're only as good as the last game we make" | GI Live Online During our event, Carl Cavers revealed how the UK firm earned the trust of Xbox and PlayStation when handling first-party IPs May 5, 2021 Vikki Blake
Academy Creating a diverse workforce | UKIE #RaiseTheGame report An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners March 8, 2021 Vikki Blake
News Forza Horizon 3 reaches the end of its life Players will still be able to play the racer after September 27 Aug. 13, 2020 Vikki Blake
News Creative Europe wasn't aware of Alexis Kennedy accusations when it gave The Weather Factory money Industry hits back at the EACEA's decision to award the studio a €150,000 grant Aug. 13, 2020 Vikki Blake
News Amplifier Game Invest buys three studios, extends investment in another Acquisitions include Palindrome Interactive, Rare Earth Games, and Vermila Studios Aug. 13, 2020 Vikki Blake
News Embracer Group acquires multiple studios, including 4A Games THQ Nordic parent company also acquires New World Interactive, Pow Wow Entertainment, and Deca Live Operations Aug. 13, 2020 Vikki Blake